Asking questions

In this lesson, we will consider how the 'if... then... else...' structure can be used to identify two responses to a binary question (yes or no). We will learn how questions can be asked in Scratch and how the answer is used to control the outcomes. We will then design a program that uses selection to direct the flow of the program.

Video

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Worksheet

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This quiz includes images that don't have any alt text - please contact your teacher who should be able to help you with an audio description.

Quiz:

Asking Questions

Materials from the Teach Computing Curriculum created by the National Centre for Computing Education

Q1.Why do you use selection in programming

1/3

Q2.If someone wrote the answer 'a' what would the program display on the screen?

2/3

Q3.Which word would make this program display 'That's correct'?

3/3

This quiz includes images that don't have any alt text - please contact your teacher who should be able to help you with an audio description.

Quiz:

Asking Questions

Materials from the Teach Computing Curriculum created by the National Centre for Computing Education

Q1.Why do you use selection in programming

1/3

Q2.If someone wrote the answer 'a' what would the program display on the screen?

2/3

Q3.Which word would make this program display 'That's correct'?

3/3

Lesson summary: Asking questions

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Time to move!

Did you know that exercise helps your concentration and ability to learn?

For 5 mins...

Move around:
Walk

On the spot:
Dance

The next lesson in:
Selection in Quizzes
is:
Planning a quiz

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