Exploring conditions

In this lesson, you will revisit your previous learning on selection and identify how conditions are used to control the flow of actions in a program. You will be introduced to the command blocks for conditions in programs using the Scratch programming environment, and modify the conditions in an existing program.

Video

Click on the play button to start the video. If your teacher asks you to pause the video and look at the worksheet you should:

  • Click "Close Video"
  • Click "Next" to view the activity

Your video will re-appear on the next page, and will stay paused in the right place.

Worksheet

These slides will take you through some tasks for the lesson. If you need to re-play the video, click the ‘Resume Video’ icon. If you are asked to add answers to the slides, first download or print out the worksheet. Once you have finished all the tasks, click ‘Next’ below.

This quiz includes images that don't have any alt text - please contact your teacher who should be able to help you with an audio description.

Quiz:

Exploring Conditions

Materials from the Teach Computing Curriculum created by the National Centre for Computing Education

Question 1

Question 2

Question 3

Q1.Where is the condition in this program?

1/3

Q2.Which actions will be carried out if the condition is true?

Select two (2) boxes

2/3

Q3.What will happen if the green flag is clicked to run the program?

3/3

This quiz includes images that don't have any alt text - please contact your teacher who should be able to help you with an audio description.

Quiz:

Exploring Conditions

Materials from the Teach Computing Curriculum created by the National Centre for Computing Education

Question 1

Question 2

Question 3

Q1.Where is the condition in this program?

1/3

Q2.Which actions will be carried out if the condition is true?

Select two (2) boxes

2/3

Q3.What will happen if the green flag is clicked to run the program?

3/3

Lesson summary: Exploring conditions

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