Year 11Computing

Inheritance

Lesson outcome

In this lesson, we will learn about a key principle of object-oriented programming - Inheritance. We will use it to create new monster classes for the Monster Quest puzzle game. These new classes will inherit all the attributes and methods of the original monster class and add some new ones all their own!
intro
Introduction
Prepare
chevron-right
quiz
Starter quiz
Activate - 4 Questions
chevron-right
video
Lesson video
Learn
chevron-right
quiz
Exit quiz
Check - 4 questions
chevron-right