Programming Paradigms

In this lesson you will focus on how a programmer chooses to write programs, by following conventions or a set pattern or way of doing things - called a programming paradigm.

Video

Click on the play button to start the video. If your teacher asks you to pause the video and look at the worksheet you should:

  • Click "Close Video"
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Worksheet

These slides will take you through some tasks for the lesson. If you need to re-play the video, click the ‘Resume Video’ icon. If you are asked to add answers to the slides, first download or print out the worksheet. Once you have finished all the tasks, click ‘Next’ below.

This quiz includes images that don't have any alt text - please contact your teacher who should be able to help you with an audio description.

Quiz:

Programming Paradigms

There have been quite a few new terms introduced this lesson and this quiz will help you practice using the terms. For all the questions below you will be given a statement and you need to select the correct term.

Question 1

Question 2

Question 3

Question 4

Question 5

Question 6

Q1.An agreed upon programming practice, the way things are usually done.

1/6

Q2.A programming paradigm that focuses on the use of objects

2/6

Q3.A template used to create objects.

3/6

Q4.A model or pattern used to write programs.

4/6

Q5.A programming paradigm that encourages the use of subroutines; functions and procedures

5/6

Q6.An instance of a class

6/6

This quiz includes images that don't have any alt text - please contact your teacher who should be able to help you with an audio description.

Quiz:

Programming Paradigms

There have been quite a few new terms introduced this lesson and this quiz will help you practice using the terms. For all the questions below you will be given a statement and you need to select the correct term.

Question 1

Question 2

Question 3

Question 4

Question 5

Question 6

Q1.An agreed upon programming practice, the way things are usually done.

1/6

Q2.A programming paradigm that focuses on the use of objects

2/6

Q3.A template used to create objects.

3/6

Q4.A model or pattern used to write programs.

4/6

Q5.A programming paradigm that encourages the use of subroutines; functions and procedures

5/6

Q6.An instance of a class

6/6

Lesson summary: Programming Paradigms

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